A Walk Through Dementia – walking home

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A Walk Through Dementia is a unique app designed to put you in the shoes of someone living with dementia. See one of the 360 clips from the experience.

http://awalkthroughdementia.org/
https://itunes.apple.com/us/app/a-walk-through-dementia/id1242267344
https://play.google.com/store/apps/details?id=com.alzheimersresearchuk.walkthroughdementia&hl=en_GB

Comments

DONALD1951 says:

I’ve experienced this. Scary.

sonia islam says:

This video helps my grandfather to get rid of excessive dementia with a concept from writing I am sharing. I am sure this will work https://newhopepsychology.com/2019/01/02/dementia-causes-test-treatments/

Judy Law says:

Heavy metals in the food supply causing dementia and Alzheimer's.

Mary Edwards says:

This is not right. I walk alongside my husband at all times. Why would you put anyone through this level of stress? We know that stress is an added misery for Alzheimer's or any dementia sufferer. This film may illustrate how it is for the sufferer, but the care needed is not shown. Perhaps it would have been better to show the film including the care needed when accompanying a dementia sifferer. Disappointed.

gena melcer says:

Video kept freezing up. Was unable to view. Disappointed…

魏翠華 says:

We are from Taiwan ROC
First of all thank you for providing videos to let people experience dementia
Your video is of great help to the general public in understanding the life difficulties of dementia cases.
We want to use your videos to promote dementia awareness
We want to add Chinese subtitles
I hope you are willing to agree with our practice
Can you open permissions for text editing?

Jane Doe says:

It's awesome .Interactive! !!

A M says:

Umm what's wrong with Joe? Why tf is he walking so far ahead of her, with his back turned no less and not next to her?

Boyka says:

Well, that was depressing.

Victoria King says:

Good stable camerawork…I'd have felt giddy otherwise.

Jesse Thompson says:

I'm disappointed by the presentation. Filmmakers have spent a century now perfecting techniques to unhinge a viewer from their comfort zone, to make them really sit back and question their presumptions. That's what we should be doing here, and instead it almost feels like the video simply makes fun of people who have dementia for making poor judgment calls and for being confused by trivial things. It's poor film direction.

A better approach would be to spend a short period training the audience to be familiar with the aspects of the patient's environment which the patient may take for granted, to give the audience a grounding and a feeling that they also understand this ordinary environment and build the expectation that these routine things ought to be routine. Perhaps a brief interactive montage through time (The opening for Pixar's Up does a brilliantly effective yet brief montage through time, for example) including some good examples of repetition of routine tasks.

Once you have a grounding, once the audience feels at home and knows what should be expected in a neurotypical context for this person (vs walking down "somebody else's street" with no indication who's house is meant to be yours or walking into "somebody else's house" that characters call home but you'd need to ask directions for the bathroom in..) then you end the montage clip perhaps with a brief mention of a diagnosis for dimentia, so that the audience at least understands that everything before is safe information and that the potential troubles will begin to be introduced next.

Then, at the beginning of the "dimentia" course, you distract the audience with a red herring. Some misunderstanding or something that may or may not be related to forgetfulness but that the patient does a slow yet relatively competent job resolving .. and during that red herring you have the patient make some incidental decision or commitment that the training you've already established puts the audience at ease as safe. Perhaps walking the wrong direction, making a promise that later won't be kept, turning on the stove but then using film techniques to ensure the audience forgets it was on prior to rushing somewhere else, starting some chain of events or "loading checkov's gun" as the trope is named. In a way you are lulling the audience and tricking them into consenting to the same decision, to adopting that as a trivial and non-threatening commitment instead of blankly watching the avatar do something that the title of the video warns the audience is a poor decision.

Then you begin manipulating the seen and heard environment just enough to honestly confuse the audience and start really making the routine task(s) appear more daunting than you gave them credit for. Now they believe you are pulling out the big arsenal, now they believe that the ride has really started. They can still feel slightly superior if they'd like, seeing these visual puzzles and making a game out of trying to outthink the patient avatar, but the audience does not realize that they've already missed far more vital issues .. that they are already "complicit" in mistakes which will have worse consequences later.

That's when you finally fire checkov's gun and show that the reason rooms keep seeming to shift or not stay where you thought they were is that you've walked into the wrong house to begin with, or the person on a cellphone you've been following for a block as your anchor despite an unfriendly street finally notices you and turns around and is not your relative at all after all. Or the fire alarm goes off and somebody with you helps you check the kitchen to confirm you had left the stove on (or in place of turning it off you'd turned on the oven to boot?) back when the audience was equally distracted.

Basically the audience's ego is starting out slightly inflated so they need a pin. ;3

TooMuchAwesome [OLD CHANNEL] says:

This makes me feel sad 🙁

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